The Interactive & Immersive HQ
The Interactive & Immersive HQ
  • Видео 342
  • Просмотров 2 162 874
Smoke and Liquid Displacement Effects - TouchDesigner Tutorial
Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial
Get the project files here: interactiveimmersive.ac-page.com/Smoke-and-Liquid-Displacement-Effects
Give your content a liquid and smoky touch with this creative displacement technique. Using manipulated UV maps as the instancing source, the displaceTOP and remapTOP, you'll get 2 video/image effects from this tutorial.
Follow Marco on social media:
Instagram: @reflekkt_
RUclips: @reflekkt_net
Просмотров: 1 138

Видео

Boldtron's AI Design Process
Просмотров 12014 часов назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Boldtron is the artistic name of two brothers, Xavier and Daniel Cardona, Barcelona-born artists specializing in 3D, CGI, VR, and AI. Their obsession with AI has led them to deve...
Boldtron & KREA.AI: Their Visions for AI Art in the Future
Просмотров 9619 часов назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Boldtron is the artistic name of two brothers, Xavier and Daniel Cardona, Barcelona-born artists specializing in 3D, CGI, VR, and AI. Their obsession with AI has led them to deve...
Boldtron's Short Term and Long Term Visions for AI
Просмотров 152День назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Boldtron is the artistic name of two brothers, Xavier and Daniel Cardona, Barcelona-born artists specializing in 3D, CGI, VR, and AI. Their obsession with AI has led them to deve...
UE5 Game Modes and Blueprint Communication for Immersive Developers
Просмотров 375День назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Following up on our last video talking through fundamental Unreal Engine 5 concepts, Conner Torres of Dotware Games is back to walk us through the concept of games modes and blue...
Ken Knowlton-Inspired Photomosaic Effects in TouchDesigner
Просмотров 1,2 тыс.14 дней назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Special Characters for Text TOPs (copy and paste into TouchDesigner): •➖➕➗✖ Ken Knowlton was a computer graphics pioneer and artist known for his experiments with computer-produc...
Unreal Engine 5's Player Controller for Immersive Developers
Просмотров 85921 день назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial As immersive developers flock to Unreal Engine, there are some new and tricky concepts that we need to master. These concepts, like the Player Controller, are main stays in game ...
Position Data from Depth Map - TouchDesigner Tutorial
Просмотров 1,1 тыс.Месяц назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Get the project files here: interactiveimmersive.ac-page.com/position-data-from-depth-map With this TouchDesigner technique you can make surfaces touch-reactive. In this video, w...
5 Pieces of Gear I Always Have Onsite
Просмотров 1 тыс.Месяц назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial In this tutorial, we discuss essential gear for immersive media creators that can enhance workflow efficiency and ensure reliable performance during on-site production. We'll cov...
Generative Yayoi Kusama in TouchDesigner
Просмотров 3,2 тыс.Месяц назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Yayoi Kusama is a Japanese contemporary artist who works primarily in sculpture and installation. In this continuation of our TouchDesigner artist-inspired series, Crystal Jow wi...
Romain Tardy's Process for Working on Large Scale Artworks
Просмотров 152Месяц назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Romain Tardy is an accomplished figure in the visual and digital art scene, with over fifteen years of experience. His work has gained international recognition, often encompassi...
Romain Tardy's Advice for Young Professionals
Просмотров 144Месяц назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Romain Tardy is an accomplished figure in the visual and digital art scene, with over fifteen years of experience. His work has gained international recognition, often encompassi...
Romain Tardy's Networking Tips
Просмотров 112Месяц назад
Get access to 200 hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: iihq.tv/Trial Romain Tardy is an accomplished figure in the visual and digital art scene, with over fifteen years of experience. His work has gained international recognition, often encompassi...
Photoshop In TOP in TouchDesigner
Просмотров 1,7 тыс.Месяц назад
Photoshop In TOP in TouchDesigner
Tablet Screen Capture in TouchDesigner Through NDI
Просмотров 1,2 тыс.2 месяца назад
Tablet Screen Capture in TouchDesigner Through NDI
TouchDesigner Light Painting using TraceSOP
Просмотров 2,5 тыс.2 месяца назад
TouchDesigner Light Painting using TraceSOP
Lillian F. Schwartz-Inspired Visual FX in TouchDesigner
Просмотров 1,8 тыс.2 месяца назад
Lillian F. Schwartz-Inspired Visual FX in TouchDesigner
Audio Reactivity and Instancing Tutorial
Просмотров 3 тыс.2 месяца назад
Audio Reactivity and Instancing Tutorial
Generative Ruth Asawa in TouchDesigner
Просмотров 1,7 тыс.2 месяца назад
Generative Ruth Asawa in TouchDesigner
Using the Logger COMP in TouchDesigner
Просмотров 8323 месяца назад
Using the Logger COMP in TouchDesigner
Web UIs & TouchDesigner Integration in Pixera Control
Просмотров 1,1 тыс.3 месяца назад
Web UIs & TouchDesigner Integration in Pixera Control
A Look at the New Timecode Tools in TouchDesigner
Просмотров 2,1 тыс.3 месяца назад
A Look at the New Timecode Tools in TouchDesigner
What is teamLab's Creative Process Like?
Просмотров 3183 месяца назад
What is teamLab's Creative Process Like?
New Grammar of Ornament in TouchDesigner Pt. 2
Просмотров 1,8 тыс.3 месяца назад
New Grammar of Ornament in TouchDesigner Pt. 2
Projection Mapping & Notch IMAG FX in Pixera Media Servers
Просмотров 1,1 тыс.4 месяца назад
Projection Mapping & Notch IMAG FX in Pixera Media Servers
DMX Pixel Mapping Updates in Unreal Engine 5.3
Просмотров 1,7 тыс.4 месяца назад
DMX Pixel Mapping Updates in Unreal Engine 5.3
Body Tracking Orb in TouchDesigner
Просмотров 3,7 тыс.4 месяца назад
Body Tracking Orb in TouchDesigner
Using Pixera Media Servers for Immersive Projects
Просмотров 1,4 тыс.4 месяца назад
Using Pixera Media Servers for Immersive Projects
DMX Control Console Updates in UE5.3
Просмотров 1,3 тыс.5 месяцев назад
DMX Control Console Updates in UE5.3
TouchDesigner's New Installer Quick Guide
Просмотров 1,3 тыс.5 месяцев назад
TouchDesigner's New Installer Quick Guide

Комментарии

  • @drioko
    @drioko День назад

    I’m coming to TouchDesigner from an Engineering background!! This shows the versatility of the software

  • @heavydirtysoulsibi1696
    @heavydirtysoulsibi1696 2 дня назад

    Im lost one minute ..

  • @C0llinsW0rth.
    @C0llinsW0rth. 3 дня назад

    Does this use the azure? I have a Kinect 2 and didn't know if it would work as well

  • @final_animal
    @final_animal 3 дня назад

    Would be great to see how to use this patcher to send signals from TouchDesigner to Ableton, that's the part I'm having trouble with personally

  • @berkvarol1417
    @berkvarol1417 4 дня назад

    you just saved our project! thank youuu

  • @zu.kolodziej
    @zu.kolodziej 4 дня назад

    Thank you for this amazing tutorial! I've been trying to do one extra thing, unsuccesfully though. I wanted to make every letter increase alpha from 0 to 1 every cycle, so that it appears more smoothly when typed in, but the only thing I could achieve is increasing the whole text alpha from 0 to 1 each cycle :( If you could point me to the right way to do this, I would be super grateful!

  • @thomasleysen2916
    @thomasleysen2916 5 дней назад

    I get the error "We can’t connect to the server at https." following your link after submitting my name and email.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 5 дней назад

      Just to clarify, this is happening when you try to download the project files?

    • @Mathews69
      @Mathews69 5 дней назад

      same - server not found

    • @entopticmedia
      @entopticmedia 5 дней назад

      yeah - I get the server not found page too

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 3 дня назад

      It should be fixed now! Let us know if you still have any issues with it.

    • @thomasleysen2916
      @thomasleysen2916 3 дня назад

      @@TheInteractiveImmersiveHQ It works, thanks a lot!

  • @cristiancamacho5506
    @cristiancamacho5506 8 дней назад

    How could I do this same thing but connecting an Arduino sensor to the touch and send the information from said sensor to unreal and have the niagara react to the information from the sensor that the touch is sending

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 5 дней назад

      If you set up the Arduino to output the sensor data via Serial, you can receive that data in TouchDesigner via the Serial CHOP. Once it's connected to TouchDesigner, the incoming data will be a CHOP channel which means you can process it in the same way that we do in this video, and then send it to Unreal Engine via OSC with the OSC Out DAT or OSC Out CHOP.

  • @Future_Sounds
    @Future_Sounds 9 дней назад

    Very cool tutorial, interesting way of understanding how to make reactive shapes with music. A little disappointed that the tutorial wasn't as explanatory regarding why certain choices and only a match of whats shown. Nevertheless, very cool!

  • @ChildeErick
    @ChildeErick 9 дней назад

    Hi thank you for your tutorial. Is it possible to use blob tracking to track the moon in the sky? I'm kinda worried about the clouds

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 5 дней назад

      Haven't tried this one, but it seems possible (although might be a bit difficult)! It would probably be highly dependent on the moon phase and the amount of clouds. That said, processing the webcam image with a threshold or similar filter before using the Blob Track TOP might help balance out some of the impact of the clouds, since you could be filtering out all parts of the image below a certain brightness level.

  • @richardcopperwaite4333
    @richardcopperwaite4333 11 дней назад

    In the interest of new Unreal developers 'learning things the right way', I thought I'd share a couple of points of feedback from a VR veteran with 2 shipped titles under their belt: 1. Please don't use the Level Blueprint! It may seem handy in a pinch for logic that is bespoke for a given level, but because it gets saved in the same file as other level data, it can take ages to load, it can become a source of conflicts for multiple developers working on the same file, AND if that level isn't open in the editor, the blueprint logic won't be searchable with the 'Find In Blueprints' tool (which is a lifesaver). Create an actor blueprint for each of your levels instead, and create links to other level actors by exposing public 'Soft Reference' variables. 2. The moment you create a 'Cast' to a Blueprint class type, you are creating a Hard Reference to that blueprint asset. Hard references cause things to be loaded immediately, which can quickly spiral out of control if blueprints contain chains of hard references to large assets like meshes and textures. Instead, create a Blueprint Interface for your public functions, have your Blueprint class implement the Blueprint Interface, and then have your other blueprint cast to the Interface type. It doesn't matter how many blueprints reference a Blueprint Interface, because a Blueprint Interface literally can't reference anything else. Use the Reference Viewer and Size Map tools to see how many hard references you're creating and how much stuff is being loaded.

  • @kb470
    @kb470 12 дней назад

    does this work with the original kinect for the 360? i am poor

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 11 дней назад

      Yes! Assuming you've got a Windows machine, TouchDesigner still natively supports the Kinect V1. The CHOP channel names might be slightly different, but you'll have access to the same skeletal tracking features that are required for this tutorial

  • @sulavtechh3028
    @sulavtechh3028 12 дней назад

    and thankyou so much for your video

  • @sulavtechh3028
    @sulavtechh3028 12 дней назад

    i cannot understand any tutorial video of touchdesigner but now i get clear more detailed from your video thank but i need to make track one person when more people i made eye flow it distract when two people at a time so please help i made from this tutorial video ruclips.net/video/ZAdEsJGvf5U/видео.html

  • @cloudlesssnowstudios633
    @cloudlesssnowstudios633 13 дней назад

    hello, how do i add a shape to it. right now its just an invisible circle. But is there a way to make it a solid circle? Thanks :)

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 11 дней назад

      One option is to set up a second Geometry COMP containing a Sphere SOP, and then control the Transform parameter of that Geo COMP with the same CHOP channels we use for the transform1 SOP in the video. This will create a sphere in the scene which is aligned to the movement of the metaball, but also allows you to make further creative decisions like scaling or modifying the geometry, as well as applying a texture. Hope that helps!

    • @cloudlesssnowstudios633
      @cloudlesssnowstudios633 11 дней назад

      @@TheInteractiveImmersiveHQ aww thank you so much for answering back. I tried this and it worked perfectly! Now I will implement it into my other project. Thanks again and I hope you have a wonderful day!

  • @mauriciosilva-xi5mn
    @mauriciosilva-xi5mn 15 дней назад

    It doesnt work on mine, i dont understand why, i did every step, but on the "feedback loop" thing dont show up the same on my computer...

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 11 дней назад

      One thing to check: have you set the _Target TOP_ parameter of the Feedback TOP to *comp1* ? If the _Target TOP_ parameter isn't set, the network won't generate feedback

  • @arshinazizi
    @arshinazizi 15 дней назад

    Great and useful tutorial , thanks for sharing your knowledge 🎉

  • @georgerobozrecursivedigita207
    @georgerobozrecursivedigita207 16 дней назад

    A seriously good list! What I also include: HDMI cable, DP Port to HDMI converter, USB C to USB A Adapter, multiple USB keys, Backups of the actual project, a Mouse Trackmat, wired keyboard and mouse

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 5 дней назад

      Great tips, thanks for sharing! The DP port to HDMI adapter can come in handy, you never know when you'll find yourself needing it!

  • @MickySarge
    @MickySarge 16 дней назад

    I am so great full for this video and the discussion in the comments! I purchased an extremely cheap projector to experiment with. It has a resolution of 320x240 and just downscaling videos looks terrible. This should help get things looking a little sharper!

  • @cedricusmann2300
    @cedricusmann2300 16 дней назад

    Great video!...can this be done via Kinect on hand gesture?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 11 дней назад

      For sure! You could actually set this up with just a few changes to what we build in this video The Kinect or Kinect Azure CHOP provide CHOP control channels from the Kinect’s body tracking functionality. There are a lot of channels coming from the Kinect, so it's best to use a Select CHOP to isolate the tx/ty channels for the left/right hand that you want to control the effect. Then, if you replace the CHOP channels coming from the Mouse In CHOP with these tx/ty channels, you can use the Kinect to control the effect. You may need to add a Math CHOP after the Select CHOP to adjust the range of the values coming from the Kinect, but otherwise it should work just fine. Hope that helps!

    • @cedricusmann2300
      @cedricusmann2300 10 дней назад

      @@TheInteractiveImmersiveHQ Thank you for the informative reply!

  • @kyungminjjang5278
    @kyungminjjang5278 18 дней назад

    Thanks for making this tutorial! BTW is it possible to connect with Logic Pro X's software instrument or MIDI? I want to use Logic Pro X !!!!

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 17 дней назад

      For sure! You'll need a virtual loopback MIDI port software to do this, like loopMIDI: www.tobias-erichsen.de/software/loopmidi.html

    • @kyungminjjang5278
      @kyungminjjang5278 16 дней назад

      @@TheInteractiveImmersiveHQ Thank you !! Can you make a tutorial video related to this?

  • @lorenzosala9289
    @lorenzosala9289 19 дней назад

    Excellent tutorial as always!

  • @stan6217
    @stan6217 19 дней назад

    hey do anyone have any idea why there is only three options in my transform panel and i cant find any (RELATIVE CHOP REFRENCE ) when i was parenting my x or y to the over 1

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 17 дней назад

      Great question -- you can use the _CHOP Reference_ option to make the connection. Relative CHOP Reference has been replaced in newer versions of the software. The _Justify Horizontal_ and _Justify Vertical_ settings are greyed out in the newer version because they are not used in any of the Pre-Fit Overlay modes besides the _Native Resolution_ option. If you want to have access to those settings, change Pre-Fit Overlay to _Native Resolution_ . Hope that helps!

  • @danylkooo
    @danylkooo 22 дня назад

    thank you

  • @michaelzo1205
    @michaelzo1205 24 дня назад

    Thanks Always, BTW can you kindly recommend me a reasonable notebook specification for TD works including Nvidia part?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 24 дня назад

      There is no right answer here (and no perfect laptop, either): it really depends on your budget and needs. If you're just learning TouchDesigner, the right answer might be the laptop you already have -- there's a lot you can do without a high powered computer. Laptops tend to prioritize thinness or performance, usually not both. It's worth thinking about what your situation requires: a laptop that is lightweight and easily transportable, or a laptop that's really powerful and intended to be a desktop replacement? If you're looking to utilize the recent Nvidia Maxine series of operators, they require a 20, 30, or 40 series Nvidia RTX graphics card, so that could be a good place to start. Here are a couple of forum threads from that past few years that bring up some good considerations: forum.derivative.ca/t/equipment-recommendation/238970 forum.derivative.ca/t/2022-laptop-recommendation/253820 forum.derivative.ca/t/2022-laptop-3080-ti-or-3070-ti/259321

  • @oatism
    @oatism 24 дня назад

    Hi there! I'm learning Meta Spark AR through your tutorials on RUclips and have a question. How can I make the results appear separately from face tracking? I want them to pop up and float stably in the center of the screen. Is there any way to achieve this? Thank you!

  • @SimonHattoriWilson
    @SimonHattoriWilson 26 дней назад

    Holy what an eye-opening tutorial! Your vids have just been the greatest, Thank you!

  • @Schall-und-Rauch
    @Schall-und-Rauch 26 дней назад

    Thank you!

  • @juliottonello5684
    @juliottonello5684 26 дней назад

    i love u

  • @michaelzo1205
    @michaelzo1205 26 дней назад

    Thanks always, Quick question, please recommend me a reasonable, not ideal, specification of notebook for touchdesigner.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ 23 дня назад

      Replied to this question on the _Position Data from Depth Map_ video: ruclips.net/video/FMCGBWLopaA/видео.htmlfeature=shared

  • @AbdulAziz-cj4hg
    @AbdulAziz-cj4hg 29 дней назад

    hi so i have a very wide mural, i wanted to have 2 different trigger (target tracker), one on the left and one on the right side of the mural can you show me how can i have 2 traget tracker but still showing the one same wide AR effect ?

  • @subhashreesahoo8595
    @subhashreesahoo8595 Месяц назад

    i'm getting CUDA error .showing failed to initialize CUDA .how to resolve it

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      Here are a few things to try: - Make sure you've updated to the most recent version of TouchDesigner. The ZED operators had a major overhaul with the TouchDesigner 2023.11290 release. - Make sure you've updated to the latest drivers for your GPU - Make sure you're running version *4.0.7* of the ZED SDK, which is the version that TouchDesigner was last upgraded to. If you're running 4.0.8 or beyond, you'll likely run into issues.

  • @alikamenshchikova6119
    @alikamenshchikova6119 Месяц назад

    Crazy amazing case ❤️ thanks for sharing it

  • @apoeticpaper
    @apoeticpaper Месяц назад

    Thanks for your great guidance. I have the same problem as @islavidal. Render1 only automatically connected with light1 and cam1, except geo1. I tried dragging geo1 to render1 and checked 'Parm: Geometry', but nothing happened. How can I render geo1 in this situation?

    • @apoeticpaper
      @apoeticpaper Месяц назад

      Oh, I solved it. The Render button of 'geo1' had been turned off, I turned it on and the problem was fixed.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      Glad to hear you were able to solve the issue!

  • @schmelfhelpless
    @schmelfhelpless Месяц назад

    I had a conflict with the neopixel library and the cplayground library. I fixed it by removing the neopixel library and using Adafruit_CPlay_NeoPixel to define the strip

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      Thanks for sharing! Might be helpful for anyone else running into the same issue.

  • @gianniskaragiannis4300
    @gianniskaragiannis4300 Месяц назад

    Great tutorial! what a smart way to be able to make MR content in TD! Sadly I run to crazy performance issues when plugging the VR in (fps drop from 70 to 10) (I run on a good laptop with 3070rtx so I don't think that's the problem), any tips? Thank you in advance!

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      Check out this forum post for some recent suggestions for improving performance: forum.derivative.ca/t/fps-when-activating-vr-instantly-drop-from-80-to-36/484018/2 If that doesn't end up solving your issue, it's worth posting about it to the forum. It could be related to the way the project is outputting the content (as mentioned in the post above) or the graphics configuration of the computer. Hope that helps!

    • @gianniskaragiannis4300
      @gianniskaragiannis4300 Месяц назад

      @@TheInteractiveImmersiveHQ this is my post haha thank you tho very much!

  • @arshinazizi
    @arshinazizi Месяц назад

    Great turorial.tnx for your time🎉

  • @outsandatv
    @outsandatv Месяц назад

    What a clever kinect manoeuver, You could also place the filter after the switch instead of the sprinkle if you wanted it simple. Great tutorial !

  • @hinduspl
    @hinduspl Месяц назад

    thanks for another great tutorial !

  • @user-ql3th8ih7b
    @user-ql3th8ih7b Месяц назад

    Hi, I want to purchase HQ PRO subscription, but the 50% discount coupon is not available, what should I do?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      Hey! It should be working now, try this link: interactiveimmersive.io/lp/hq-pro-full-trial/

    • @user-ql3th8ih7b
      @user-ql3th8ih7b Месяц назад

      @@TheInteractiveImmersiveHQ it shows Invalid coupon🥲

  • @puntila8
    @puntila8 Месяц назад

    Your tutorial is great and thank you! I would like to ask, is there a tutorial that I can use macbooks camera? Or how ti get the video feed in TD? Thanks!

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      You can access the MacBook webcam using the Video Device In TOP. It should automatically pick the appropriate driver. Here's some more info: docs.derivative.ca/Video_Device_In_TOP Hope that helps!

    • @puntila8
      @puntila8 Месяц назад

      @@TheInteractiveImmersiveHQ Thanks a lot for your reply! I will look into it!

  • @user-pt6mq9ff2s
    @user-pt6mq9ff2s Месяц назад

    Houdini user here, the simalarity is uncanny.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      Pretty interesting, right? Coming from Houdini you can really see where a lot of TouchDesigner's workflow originates.

  • @jessjabr
    @jessjabr Месяц назад

    so helpful thanks

  • @jessjabr
    @jessjabr Месяц назад

    great beginner tutorials

  • @Rzchly
    @Rzchly Месяц назад

    how to render them?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      If you're looking to render to a movie file, you'll need to work with Unreal's Sequencer and Movie Render Queue. Check out this section of the Unreal Engine documentation for more info: dev.epicgames.com/documentation/en-us/unreal-engine/cinematics-and-movie-making-in-unreal-engine

  • @andy_che
    @andy_che Месяц назад

    hey, thanks for tutorial. this the first one ever I follow (coming from Houdini). When we keep single point, In delete SOP, seems we can set delete by pattern to 0 and also set Operation to Delete not selected? This way we avoid messing with range.

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      Great suggestion! It's working on my end, much simpler than working with the range -- thanks for sharing! :)

  • @the-harwell
    @the-harwell Месяц назад

    Great tutorial! I'm trying to make the blob appear bigger as you get closer with a Kinect. I have it tied to the z axis but it gets smaller as I get closer. Any tips on how to make it go the other way?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      The Math CHOP can help with this! Once added to your network, the From Range and To Range parameters to change the input/output range of the signal.

  • @atlasg7505
    @atlasg7505 Месяц назад

    Thanks

  • @seejj
    @seejj Месяц назад

    Interesting list, but none are my "must have's" at a gig. Missing is: flashlight (GOOD ONE!), HDMI adapters/pigtails, two-to-three prong AC adapters, cube tap, gaffers tape, clip light, usb adapters (C to B!), midi controller. This is my must have for any gig. Big props to I&I HQ, love you guys.

    • @sitrix6185
      @sitrix6185 23 дня назад

      ABSOLUTE MUST HAVES!!! Thank you!!!

  • @luoines8798
    @luoines8798 Месяц назад

    Thanks for the tutorial! If I want to achieve the effect of opening the face Camera in the 2022 of the software, what should I do?

    • @TheInteractiveImmersiveHQ
      @TheInteractiveImmersiveHQ Месяц назад

      Great question! In the newer version of particlesGPU, head to the Forces page, and then click on the _Rotation Type_ parameter dropdown. "Face Camera" will be the third option in the list. Hope that helps!

    • @luoines8798
      @luoines8798 Месяц назад

      @@TheInteractiveImmersiveHQ Thank you very much!